May 31, 2005, 10:27 AM // 10:27
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#2
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Krytan Explorer
Join Date: May 2005
Location: UK, or is it? *confused*
Profession: A/Rt
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Hmm, maybe it'll take some time, but a Save Anywhere feature in Monster areas and missions would be extremely nice, as people do get annoyed when that happens, especially when the server suddenly times out...
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May 31, 2005, 10:47 AM // 10:47
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#3
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Forge Runner
Join Date: May 2005
Location: The Infinite Representation Of Pie And Its Many Brilliances
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Why? So that people can sprint past a set of mobs, save, reload with full health, go past the next group?
Me thinks not.
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May 31, 2005, 11:18 AM // 11:18
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#4
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Krytan Explorer
Join Date: Apr 2005
Location: Denmark
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A save anywhere feature doesn't work in a multiplayer game for gameplay reasons, nor can ArenaNet afford to host save files in a game without a monthly fee (and client side save files are too easy to abuse).
More outposts would be a good idea. Also splitting up some of the longer missions. According to ArenaNet, one of the design goals was that the game was playable in half hour breaks.
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May 31, 2005, 11:22 AM // 11:22
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#5
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Academy Page
Join Date: Apr 2005
Location: LongIsland New York
Guild: Gods of Korruption
Profession: W/Mo
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Quote:
Originally Posted by PieXags
Why? So that people can sprint past a set of mobs, save, reload with full health, go past the next group?
Me thinks not.
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lol No. They would just save all the stats as is. ... so your HP/MP will be the same levels when you last saved. Thats so there won't be any balancing issues.
Last edited by Kaos the Korruptor; May 31, 2005 at 11:25 AM // 11:25..
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May 31, 2005, 11:33 AM // 11:33
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#6
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Desert Nomad
Join Date: May 2005
Location: European Server or International
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I suggested his before but people who said such as Deagol said have shown me the light (and it's not a pretty light... *grumble grumble*)
I wanted to be able to "set up camp" pitch a tent and use it as your own temporary waypoint...
But righto, it would either be too easy to abuse (save on your pc) or there would be thousands and thousands of saved games on the servers...
But wait... there are already 4 saved characters for every player, with loads of statistics, gold, items, armor, locations, mappoints, quests/missions, storyline, etc... would this not be less heavy than even a fifth character since it merely saves a location, location of surrounding mobs and present health/energy/adrenaline status? The rest (level, items, nearest town, map, etc) is saved on your normal character save
This would be possible, and it's not as heavy as it sounds. Compare it to even what would be saved with only one character at any given point.
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